AI Insights · Timothy · April 2023
Top 5 Historical Games on Android in Serbia Q1 2023
In Q1 2023, the top 5 historical games on Android in Serbia showcased varied performance trends in weekly downloads and revenue.
In Q1 2023, the top 5 historical games on Android in Serbia demonstrated diverse performance trends in terms of weekly downloads and revenue. This data is sourced from Sensor Tower, providing detailed insights into the app market.
Rise of Castles: Ice and Fire from Long Tech Network Limited experienced fluctuations in weekly revenue, beginning at approximately $4.5K during the last week of December 2022, and then declining to around $1.6K by the week of January 23. Revenue saw a slight recovery towards the end of the quarter, stabilizing around $2.5K. Weekly downloads for the game showed a notable peak of 389 in mid-February, after starting the quarter with 262 downloads in the first week of January.
Rise of Kingdoms: Lost Crusade by LilithGames saw a gradual increase in weekly revenue, starting at about $1.1K in early January and reaching up to $1.8K by mid-February. However, the revenue dipped slightly towards the end of the quarter, ending at around $1.1K. The game's weekly downloads started strong with 854 in the first week of January but gradually decreased, hitting a low of 291 by March 20.
Royal Match from Dream Games, Ltd. showed a consistent upward trend in weekly revenue, beginning at approximately $1K in late December and peaking at $1.9K in the week of March 20. The game's weekly downloads also saw significant activity, starting with 2.1K in late December and reaching a high of 2.9K by the end of January before stabilizing around 2K towards the end of March.
Guns of Glory: Lost Island by FunPlus International AG experienced varied weekly revenue trends, starting at around $2.2K at the end of December and seeing a significant drop to approximately $329 by mid-February. The revenue picked up again towards the end of the quarter, reaching around $562 in the last week of March. However, weekly downloads for the game remained relatively low throughout the quarter, peaking at 48 in the first week of January and then dropping to around 21 by the end of March.
June's Journey: Hidden Objects from Wooga showed a steady performance in weekly revenue, starting at around $442 in late December and peaking at approximately $511 by mid-March. The game's weekly downloads began at 198 in the first week of January and experienced a significant peak of 400 in mid-March before stabilizing at around 123 by the end of the quarter.
For more detailed insights into the app market performance, visit Sensor Tower.